Monday, 4 February 2013

[Real Talk] Omniguards - A mini rant

Hello Everybody!

Today I am here to talk about Omniguards. First off I'd like to say that personally, I don't like Omniguards so there may be a bit of bias. Take everything I say with a pinch of sugar. Remember the points made below are all my opinions, that doesn't mean I'm 100% right.

Omniguards, the "must have" card. Why is this? Let's do a pros and cons list.

Pros:
BLOCKS AN ENTIRE ATTACK
6k Booster ain't too shabby
Makes you look big an' tough!
Usually have awesome card art

Cons:
One less space for a better booster
Requires you to drop another card when used
Useless if it's your only card in hand
Inhibits the users regular play style

That's all I can think of off the top of my head, so let's break it down. The pros are self explanatory, though two of them aren't really related to gameplay. The cons, "One less space for a better booster", For every Omniguard you put in your deck you lose utility, that spot could be used for a Vanilla 8k or a handy drop and draw. "Requires you to drop another card when used", That's right, so not only are you losing out on a better booster but you're essentially removing yet another card from your deck. This part isn't so bad if you drop a draw trigger or a grade 3 but in any other situation it is not good. "Useless if it's your only card in hand", Can't drop nothing can you? I guess you could put it on rearguard but doesn't that defy the point of an Omniguard?

And finally "Inhibits the users regular play style". This is the part that needs most explaining. Remember back to when you first started playing, now imagine your first deck has four Omniguards in. You manage to get one in hand, but you can't ride to Grade 1 unless you use it, or you have no booster to put down except your Omniguard. What happens next? You panic, you can't decide whether to hold onto it or use it in that moment. Too many players covet Omniguards too much which causes them to make bad decisions, especially new players. My theory is if a player can learn to use a deck without Omniguards then they can utilize the Omniguards to the best of their ability.

"But Poncho Guy, wheres your evidence?!" Why, ME of course! That may seem big headed but I have no more than two Omniguards in any deck. I recently placed 2nd in a local tournament using my Narukami which have one Omniguard in there. Another example would be that a few days ago I built a new Spike Brothers deck. I've been using it against my housemates since. Said Spike Brothers deck has 0 Omniguards and the Grade 3 roster is currently incomplete. Over the past two days I've lost 4 rounds and won 13. To top it off a few hours ago I went 5-1 against an Ildonna Shadow Paladin deck running three Omniguards. Why is this? Because I study my decks and know exactly what my opponents cards do. Mini rant and shameless self promotion now over- Players should learn the game and learn to appreciate their deck before adding Omniguards, it gets them into a better state of mind about how to play and how to react.

Omniguards are NOT bad. Just because the paragraph above is me bashing Omniguards, it does not mean that they are bad. They are being used wrongly and without forethought. Players should look at the current situation and analyze there and then whether it's best to use that card for something other than nullifying an attack. Need it to ride? Need boosters? Does the opponent have enough damage for a Counter Blast? How many cards does your opponent have in hand? All of these questions should be asked and answered before choosing to save an Omniguard. If you can stop thinking of it as an Omniguard and more of "Another Grade 1 with a really cool ability" then you should be fine.
End of rant.

Disagree with anything said? Want me to elaborate? Leave a comment!

Sunday, 3 February 2013

[Deck List] Tachikaze - Raptor Attacks V0.1

This is the current for decklist for my Tachikaze. Due to me living in the UK I currently don't have access to Set 8, as soon as that set drops this will become Raptor Attacks V1.0. But for now we have MetalGreymon in charge...

Grade 0's - 21
Dragon Egg x1 - FV
Herbivorous Dragon, Brutosaurus x4 - Draw
Savage Shaman x4 - Heal
Black Cannon Tiger x4 - Critical
Pack Dragon, Tinyrex x4 - Stand
Ironclad Dragon, Shieldon x4

Grade 1's - 12
Sonic Noa x4
Savage Warrior x2
Dragon Monk, Gojo x4
Archbird x2

Grade 2's - 10
Ravenous Dragon, Megarex x3
Assault Dragon, Blightops x3
Cannon Fire Dragoon, Cannon Gear x4

Grade 3's - 7
Chaos Dragon, Dinchaos x2
Ravenous Dragon, Gigarex x2
Tyrant, Deathrex x3

Analysis:
First off let me start by saying NO CARDS ARE BAD CHOICES, you can build a deck that revolves around a "bad" card and it will be a good deck, purely because the deck actually has a clear goal. So let's start.

"Oh Wow 21 Grade 0's!?!" Yep... 21 Grade 0's. There currently two "builds" you can make with Tachikaze with the English cards. They both revolve around Deathrex but have a different set of rearguards. There's Sparksaurus or Shieldon, I chose Shieldon and here's why. Shieldon is a flat 6k, no abilities Grade 0 with 10k shield. Sparksaurus is 5k with 5k shield and has an ability that allows you to replace him when he is sent to the drop zone if you discard one card. So you are losing hand size to get back a pretty bad rearguard on your back row, simply not worth it. That is why I chose Shieldon, he is just better in almost every way. Dragon Egg is currently the only First Vanguard for Tachikaze but quite frankly is amazing. He has Pioneer and can be returned to your hand from the drop zone for Counter Blasting 1. The only trigger setup possible at the moment is 4/4/4/4 which is fine because thats the most balanced setup.

Grade 1's are where it gets tough to choose, if you were running with Sparksaurus you wouldn't need those Grade 0 Shieldons. Sonic Noa, vanilla 8k so why not. Savage warrior works very nice alongside the whole deck, during your turn he gains 1k power when one of your rearguards is sent to the dropzone. Dragon Monk, Gojo is a Kagero card, yes. However, his ability is universal and can be used with any clans vanguard. He's a 7k booster and allows you to drop a card to draw a new one, excellent if you're grade screwed (Haven't needed to use it yet though). I had to choose between this guy and Winged Dragon, Skypterra. They are both very good for this deck but I just preferred the extra power. And finally Archbird, I NEVER run 4 Omniguards, theres just no need. Quite bluntly, if you rely on 4 Omniguards then you're not that great of a player. Most deck's I choose to run 3 if it's possible, this one however has enough to guard with anyway due to the extra 0's. Adding another Omniguard would just inhibit your play quality due to a higher chance of being grade screwed and needing to ride one etc etc. In general I don't like Omniguards but they're somewhat needed (I'll be doing a full post about Omniguards and the current state of the meta soon).

Grade 2's are a no brainer for the T-kay-kay. ALL THE CANNONGEAR! Love me some Cannongear, his art is amazing and he is easily the best Grade 2 11k across all clans. When he is called to V or R you MUST retire a rearguard, this is no problem if you have Dragon Egg on the field. If you have no Rearguards and ride him then nothing happens. If you call him to R and have no rearguard then he needs to retire himself, which ain't great. So make sure you always have at least one thing to retire even if you can't get it back from the dropzone. Blightops is very nice, 9k interceptor and if it goes from R to the dropzone CB1 and put a 10kShield/6kBooster in hand, neat! His ability will not work if you intercept, as soon as he intercept he is in the G not R. Finally we have enough room left for three vanilla 10k's, it may be an idea to swap one Cannongear out to get a fourth 10k but I just love Cannongear.

Grade 3's you have four cards to choose from. Deathrex, Gigarex, Blastsaurus and Chaos Dragon Dinchaos chas dino chaos. Blastsaurus is a 9k Grade 3 with the same ability as Sparksaurus, so he isn't great... Deathrex is a must in this deck, he is your main Vanguard. When on V he gets an extra 5k when attacking making the 21k+ bracket easy to reach. If his attack hits you have to retire a rearguard, no problem with Dragon Egg constantly sitting behind a Cannongear. On rearguard Deathrex is simply a Vanilla 10k. Gigarex works far better on R than he does on V, especially with Deathrex. Gigarex has the same ability as Savage Warrior meaning he will get an extra 1k if something is retired. And finally Dinochaos, superior ride hooooooo! If you have a Grade 2 vanguard this lets you superior ride to grade 3 by revealing him and retiring two Tachikaze rearguards, note that they must be Tachikaze so you can't use the Dragon Monk's for this.

If I've missed anything or you would like me to elaborate further then leave a comment.

New Blog!

Hello everyone!
I am a Cardfighter from the UK. At my local games store i'm know as "Poncho Guy" because the first tournament I turned up to I was wearing a Poncho, simple as.
I don't consider myself a world class Cardfighter by any stretch. However I do believe I can be extremely... Interesting with my outlook on the game. I'm somewhat known for strange non-meta deck builds and that it what this blog is for. I am here to share with you a new outlook on Cardfight!! Vanguard.
Too many people who play this game get angry when they lose or frustrated if they die to a critical trigger. Hopefully I can reach out to some of those players via this blog and maybe, just maybe help them have a little fun, it is a game after all!

A little bit about me and the game:
I have several decks, I can't stick to one for too long without getting bored. At one point I had 14 decks, but recently dismantled my least used ones and sold off some of the singles, leaving me with 8 decks now. My currently best deck is my Narukami, no matter what anyone says about GP's Narukami are far worse to play against. My worst deck is by far my Dark Irregulars, they're just all over the place but super fun to play. The most enjoyable deck I've built has to be my NubaGero deck, built purely for the purpose of making my opponent ACTUALLY THINK (There may be quite a few troll decks on here). The most shocking deck I have is my Great Nature Lox build, or as I like to call it Commander Lox & General Tank Mouse. It's shocking in the sense that everyone says "Lox is the worst build for great nature" Yet I can beat Apt/Leopald users with this (No Silvest in there either). I've been playing under a year but quickly picked it up, I enjoy making decks and coming up with crazy strategies, the theory crafting side of deckbuilding is by far the most fun.

That is all, goodbye.